Shrektech

This page is for the various techniques used in competitive Shrek SuperSlam if you want to see the tech watch this video https://www.youtube.com/watch?v=zUqZFsvgaiI

Crumpet dash

An Aerial Dash Attack that's cancelled with a shield allowing the user to move quickly then follow up with an offensive option. Named after Crumpet. This tech cannot be preformed by Cyclops due to his lack of an air dash.

Grab Release

Performed by shielding while holding an opponent. This releases the opponent allowing you to follow up with an additional grab or other move. Additionally, throws being charged can be dropped also.

Landing Grab

By inputting a grab just before your character touches the ground you can perform a grounded grab with the hitbox of an aerial grab which is significantly larger.

Murtag Drop

Murtag Dropping is the usage of the shield to cancel aerial attacks. It was discovered by and named after Murtag. There is some contention to what Murtag Dropping actually refers to with some saying that using a shield at any time while airborne is a Murtag Drop. Murtag himself has clarified that it only refers to shielding during an aerial attack.

Noino Boost

A momentum preservation technique discovered by Dan Soup. Performed by shielding during any wall attack, it allows some of the momentum of the attack to be carried into a sliding shield. The name comes from the fact it is "a poor man's Onion Boost" ("Noino" is "Onion" backwards).

Ogremented Combo

Ogremented comboing is a technique which allows two branches of a combo tree to be performed somewhat simultaneously. It is performed by pressing both A and B whilst at a branching point in the character's combo tree, and typically results in a blend of the two attacks. Can also be done at none-branching points to perform jab combos ogremented with special moves. The name is a play on "augmented".

One Frame Punish

When a character starts their wakeup animation from knockdown, there is a one-frame window of vulnerability before they gain their invincibility frames. Due to the nature of hitboxes in the game, an attack/grab punishing this must come out in the same frame.

Onion Boost

The act of jumping immediately after landing a downwards aerial wall attack. With certain characters, the momentum from the attack is retained by the jump, so a larger area of the stage is covered compared to an unboosted jump. Can only be preformed by Humpty Dumpty, Pinocchio, Anthrax, G-Nome, Gingy, Fiona, and Puss in Boots.

Shield Cancel

Shielding can be used to cancel various attacks and actions such as:

Wall attack. (Known as a Noino Boost)

Aerial Dash Attack. (Known as a Crumpet Dash)

Aerial Attack. (Known as a Murtag Drop)

Holding an opponent during a grab. (Known as a Grab Release)

It can only be done during either the carry part of a grab, or the charging state of a throw. not the grab or the throw itself. Since an aerial grab goes straight into a throw it can not be shield cancelled.

Charging a special attack.

Soop Grab

A Soop Grab is a technique that allows the user to modify, interrupt or buffer a jab combo during their grab in order to start and extend combos. It is performed by inputting the modifying move at any point from the frame that grab is pressed to three frames before the grab connects. Performing a jab attack in a Soop Grab lets the player buffer a jab combo while the opponent is being held meaning the opponent can be thrown then hit by the combo. Other moves that can be used in a Soop Grab include dash attacks, specials, Slams, anti-airs, wall attacks and aerial attacks. The results of these vary from character to character. Detailed information can be found on each characters page. There is also a version of soup grabbing known as Rapid Sooping, which can be explained in this video here: Rapid Sooping

Swooce

The Swooce is an advanced tech discovered by meowmix. It is performed by air-jumping soon after Crumpet Dashing, and has the effect of carrying the dash's momentum into the jump. Can't be preformed by Cyclops

Infinites

An unmashable combo that hits enough times TO fully charge The users slam Bar, and can be continue, you guessed it, infinitely!